Commit ee3a2319 authored by santiago duque's avatar santiago duque

added second button and logic to stop events as a test

parent b3f06347
...@@ -70,7 +70,7 @@ def play_sound(index): ...@@ -70,7 +70,7 @@ def play_sound(index):
pygame.event.clear() pygame.event.clear()
sound_playing = False sound_playing = False
#btn_array[current_sound_index].when_pressed = lambda: btn_pressed(index) btn_array[current_sound_index].when_pressed = lambda: btn_pressed(index)
print("Finished. ") print("Finished. ")
""" todo """ todo
...@@ -127,7 +127,7 @@ setup_paths(False) ...@@ -127,7 +127,7 @@ setup_paths(False)
def btn_pressed(index): def btn_pressed(index):
global btn_array global btn_array
global sound_playing global sound_playing
#btn_array[index].when_pressed = None btn_array[index].when_pressed = None
#btn_array[index].when_released = lambda: resetBtn(index) #btn_array[index].when_released = lambda: resetBtn(index)
print('keeps pressing') print('keeps pressing')
if(not sound_playing): if(not sound_playing):
......
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