Commit b3f06347 authored by santiago duque's avatar santiago duque

added second button and logic to stop events as a test

parent 3aa4d70c
import sys
import os
from os.path import isfile, join
import pygame
......@@ -56,17 +57,18 @@ def play_sound(index):
global sound_array
global btn_array
sound_playing = True
print('play func called')
sound_playing = True
if not cut_current_sound:
current_sound_index = index
channel = sound_array[current_sound_index].play()
while channel.get_busy():
pygame.time.wait(100) # ms
print("Playing...")
pygame.event.clear()
sound_playing = False
#btn_array[current_sound_index].when_pressed = lambda: btn_pressed(index)
print("Finished. ")
......@@ -125,31 +127,31 @@ setup_paths(False)
def btn_pressed(index):
global btn_array
global sound_playing
btn_array[index].when_pressed = None
btn_array[index].when_released = lambda: resetBtn(index)
#btn_array[index].when_pressed = None
#btn_array[index].when_released = lambda: resetBtn(index)
print('keeps pressing')
if(not sound_playing):
print('btn pressed')
play_sound(index)
def resetBtn(index):
"""
def resetBtn(index):
global btn_array
#if(sound_playing):
print('btn released')
btn_array[index].when_released = None
pygame.time.wait(100)
btn_array[index].when_pressed = lambda: btn_pressed(index)
btn_array[index].when_pressed = lambda: btn_pressed(index) """
btn1 = Button(21)
btn1.when_pressed = lambda: btn_pressed(0)
btn1.when_held = None
btn1.when_released = lambda: resetBtn(0)
#btn1.when_held = None
#btn1.when_released = lambda: resetBtn(0)
btn2 = Button(13)
btn2.when_pressed = lambda: btn_pressed(1)
btn2.when_held = None
btn2.when_released = lambda: resetBtn(1)
#btn2.when_held = None
#btn2.when_released = lambda: resetBtn(1)
btn_array = [btn1, btn2]
......@@ -201,6 +203,7 @@ while run:
pygame.quit()
sys.exit()
exit()
# time.sleep(5.5)
# signal.pause()
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